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Temple of Transportation

Tier 2 engineering technology · Voidcraft
EngineeringTier 2VoidcraftFirst Contact Story Pack

Temple of Transportation is a tier 2 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. Console: research_technology tech_temple_of_transportation.

Temple of TransportationVoidcraft· tier 23,000
Base cost
3,000
Area
Engineering
Tier
2
Draw weight
0
Path from start
none
ID
tech_temple_of_transportation

What Temple of Transportation does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +0.25Envoy Capacity
  • +1Monthly Unity from Hyper Relays

How to get Temple of Transportation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: first contact

In the game

Transportation networks bring people together: a sentiment shared by many civilization we observed. While we do not have steam engines, our hyper relay networks could serve a similar purpose.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_temple_of_transportation

Temple of Transportation: questions

How do I get Temple of Transportation in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does Temple of Transportation do?

It gives +0.25 Envoy Capacity and +1 Monthly Unity from Hyper Relays.

What is the ID of Temple of Transportation?

The technology's ID is tech_temple_of_transportation. To get it with the console: research_technology tech_temple_of_transportation (Stellaris 4.5.2).

How much does Temple of Transportation cost?

3,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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