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Thruster Bio-integration

Tier 2 engineering technology · Propulsion
EngineeringTier 2Propulsion

Thruster Bio-integration is a tier 2 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Controlled Mutations. Console: research_technology tech_thrusters_bio_integration.

Thruster Bio-integrationPropulsion· tier 22,000
Base cost
2,000
Area
Engineering
Tier
2
Draw weight
0
Path from start
3 techs, 8,500 research
ID
tech_thrusters_bio_integration

What Thruster Bio-integration does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Feature: Thrusters upgrades for Space Fauna

How to get Thruster Bio-integration

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 3 technologies, 8,500 base research with this one
  1. Gravity Snares2,000 · tier 2
  2. Artificial Breeding2,000 · tier 2
  3. Controlled Mutations2,500 · tier 2

In the game

Artificial thrusters can be integrated into spaceborne organisms with appropriate considerations for energy supply and connections to neural motor centers.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_thrusters_bio_integration

Thruster Bio-integration: questions

How do I get Thruster Bio-integration in Stellaris?

Research Controlled Mutations first (3 technologies in the whole chain); then Thruster Bio-integration can be drawn as one of the 3 engineering research options.

What is the ID of Thruster Bio-integration?

The technology's ID is tech_thrusters_bio_integration. To get it with the console: research_technology tech_thrusters_bio_integration (Stellaris 4.5.2).

How much does Thruster Bio-integration cost?

2,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_grand_archive_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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