
Vitality Boosters
Vitality Boosters is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Genome Mapping. It leads to 2 technologies. Console: research_technology tech_vitality_boosters.
What Vitality Boosters does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10Leader Lifespan
How to get Vitality Boosters
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
- Any of
- Not: Machine Intelligence
- Civic: Driven Assimilator
What Vitality Boosters leads to
Technologies that list it as a prerequisite.
In the game
Where the body fails, science intervenes.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_vitality_boostersDraw weight script, as in common/technology/00_soc_tech.txt
factor = 1.5
modifier = {
factor = 1.25
is_hive_empire = yes
}
modifier = {
factor = 1.25
has_tradition = tr_supremacy_adopt
}
modifier = {
factor = 2
has_relic = r_pox_sample
}
modifier = {
factor = 0.5
is_individual_machine = yes
}
modifier = {
factor = 0.5
has_origin = origin_synthetic_fertility
}
modifier = {
factor = 2
AND = {
is_individual_machine = yes
any_owned_species = {
is_organic_species = yes
}
}
}Vitality Boosters: questions
How do I get Vitality Boosters in Stellaris?
Research Genome Mapping first; then Vitality Boosters can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Vitality Boosters do?
It gives +10 Leader Lifespan. It leads to Cell Revitalization and Selected Lineages.
What is the ID of Vitality Boosters?
The technology's ID is tech_vitality_boosters. To get it with the console: research_technology tech_vitality_boosters (Stellaris 4.5.2).
How much does Vitality Boosters cost?
2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.