
Cell Revitalization
Cell Revitalization is a repeatable society technology (Biology) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Vitality Boosters. Console: research_technology tech_repeatable_improved_leader_life_span.
What Cell Revitalization does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5Leader Lifespan
How to get Cell Revitalization
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 2 technologies, 53,500 base research with this one
In the game
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_improved_leader_life_spanDraw weight script, as in common/technology/00_soc_tech_repeatable.txt
factor = @repatableTechFactor
Cell Revitalization: questions
How do I get Cell Revitalization in Stellaris?
Research Vitality Boosters first (2 technologies in the whole chain); then Cell Revitalization can be drawn as one of the 3 society research options.
What does Cell Revitalization do?
It gives +5 Leader Lifespan.
What is the ID of Cell Revitalization?
The technology's ID is tech_repeatable_improved_leader_life_span. To get it with the console: research_technology tech_repeatable_improved_leader_life_span (Stellaris 4.5.2).
How much does Cell Revitalization cost?
50,000 society research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.