
Unity of Purpose
Unity of Purpose is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. It unlocks Relay Network Amenities Gestalt and leads to 2 technologies. Console: research_technology tech_unity_of_purpose.
What Unity of Purpose does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- -15%Deviancy
- +5%Amenities
What Unity of Purpose unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Unity of Purpose
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- Gestalt Consciousness
What Unity of Purpose leads to
Technologies that list it as a prerequisite.
In the game
The purpose of one is the purpose of all. Together, we are greater than the sum of our parts.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_unity_of_purposeDraw weight script, as in common/technology/00_soc_tech.txt
factor = 1.5
Unity of Purpose: questions
How do I get Unity of Purpose in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Unity of Purpose do?
It gives -15% Deviancy and +5% Amenities. It unlocks Relay Network Amenities Gestalt (edict). It leads to Collective Production Methods and Resource Processing Algorithms.
What is the ID of Unity of Purpose?
The technology's ID is tech_unity_of_purpose. To get it with the console: research_technology tech_unity_of_purpose (Stellaris 4.5.2).
How much does Unity of Purpose cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.