StellarisDB

Gloom Spores

Tier 1 society technology · Biology
SocietyTier 1Biology

Gloom Spores is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Weavers. It leads to Tangle Pulse. Console: research_technology tech_weaver_bio_confuser_1.

Gloom SporesBiology· tier 11,000
Base cost
1,000
Area
Society
Tier
1
Draw weight
100
Path from start
2 techs, 1,000 research
ID
tech_weaver_bio_confuser_1

How to get Gloom Spores

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

The whole research path: 2 technologies, 1,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
Conditions (potential)
  • Uses bio-ships

What Gloom Spores leads to

Technologies that list it as a prerequisite.

In the game

Organic projectiles imbued with destabilizing enzymes scramble enemy targeting systems and reduce their accuracy.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_confuser_1

Gloom Spores: questions

How do I get Gloom Spores in Stellaris?

Research Weavers first (2 technologies in the whole chain); then Gloom Spores can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Gloom Spores do?

It leads to Tangle Pulse.

What is the ID of Gloom Spores?

The technology's ID is tech_weaver_bio_confuser_1. To get it with the console: research_technology tech_weaver_bio_confuser_1 (Stellaris 4.5.2).

How much does Gloom Spores cost?

1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?