
Gloom Spores
Gloom Spores is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Weavers. It leads to Tangle Pulse. Console: research_technology tech_weaver_bio_confuser_1.
How to get Gloom Spores
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
The whole research path: 2 technologies, 1,000 base research with this one
- Uses bio-ships
What Gloom Spores leads to
Technologies that list it as a prerequisite.
In the game
Organic projectiles imbued with destabilizing enzymes scramble enemy targeting systems and reduce their accuracy.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_confuser_1Gloom Spores: questions
How do I get Gloom Spores in Stellaris?
Research Weavers first (2 technologies in the whole chain); then Gloom Spores can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Gloom Spores do?
It leads to Tangle Pulse.
What is the ID of Gloom Spores?
The technology's ID is tech_weaver_bio_confuser_1. To get it with the console: research_technology tech_weaver_bio_confuser_1 (Stellaris 4.5.2).
How much does Gloom Spores cost?
1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.