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Xeno Outreach Agencies

Tier 3 society technology · Statecraft
SocietyTier 3Statecraft

Xeno Outreach Agencies is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 4,000 research. It has no prerequisite technology. It unlocks Xeno-Outreach Agency. Console: research_technology tech_xeno_tourism_agency.

Xeno Outreach AgenciesStatecraft· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
none
ID
tech_xeno_tourism_agency

What Xeno Outreach Agencies unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Xeno Outreach Agencies

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • Megacorporation

In the game

This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_xeno_tourism_agency

Xeno Outreach Agencies: questions

How do I get Xeno Outreach Agencies in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 3 is open. It also has conditions (see Requirements on this page).

What does Xeno Outreach Agencies do?

It unlocks Xeno-Outreach Agency (building).

What is the ID of Xeno Outreach Agencies?

The technology's ID is tech_xeno_tourism_agency. To get it with the console: research_technology tech_xeno_tourism_agency (Stellaris 4.5.2).

How much does Xeno Outreach Agencies cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_megacorp_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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