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Xeno Relations

Tier 3 society technology · Statecraft
SocietyTier 3Statecraft

Xeno Relations is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Xeno Diplomacy and Galactic Administration. It unlocks Grand Embassy Complex. Console: research_technology tech_xeno_relations.

Xeno RelationsStatecraft· tier 35,000
Base cost
5,000
Area
Society
Tier
3
Draw weight
65
Path from start
6 techs, 18,250 research
ID
tech_xeno_relations

What Xeno Relations does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Diplomatic Weight

What Xeno Relations unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase building · 2

How to get Xeno Relations

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 6 technologies, 18,250 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1
  3. Colonial Centralization2,500 · tier 2
  4. Federation Code1,250 · tier 1
  5. Galactic Administration6,000 · tier 3
  6. Xeno Diplomacy2,500 · tier 2
Conditions (potential)
  • Regular empire (not gestalt)

In the game

The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one's goals.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_xeno_relations
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 2
modifier = {
	factor = 1.25
	has_ethic = ethic_xenophile
}
modifier = {
	factor = 2
	has_ethic = ethic_fanatic_xenophile
}
modifier = {
	factor = 2
	is_galactic_community_member = yes
}
modifier = {
	factor = 0.01
	has_civic = civic_inwards_perfection
}

Xeno Relations: questions

How do I get Xeno Relations in Stellaris?

Research Xeno Diplomacy and Galactic Administration first (6 technologies in the whole chain); then Xeno Relations can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Xeno Relations do?

It gives +10% Diplomatic Weight. It unlocks Grand Embassy Complex (building), Arkship Embassy Complex (starbase building) and Ring Embassy Complex (starbase building).

What is the ID of Xeno Relations?

The technology's ID is tech_xeno_relations. To get it with the console: research_technology tech_xeno_relations (Stellaris 4.5.2).

How much does Xeno Relations cost?

5,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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