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Weaver Organo-Tech Amplifier

Tier 3 society technology · Biology
SocietyTier 3Biology

Weaver Organo-Tech Amplifier is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Weaver Booster Blaster. It leads to Weaver Aura Caster. Console: research_technology tech_weaver_bio_fire_rate_3.

Weaver Organo-Tech AmplifierBiology· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
4 techs, 7,000 research
ID
tech_weaver_bio_fire_rate_3

How to get Weaver Organo-Tech Amplifier

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 4 technologies, 7,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Weaver Biofield Generators1,000 · tier 1
  4. Weaver Booster Blaster2,000 · tier 2
Conditions (potential)
  • Uses bio-ships

What Weaver Organo-Tech Amplifier leads to

Technologies that list it as a prerequisite.

In the game

Deploys adaptive bio-projectiles that amplify reaction times and system efficiency, enabling a significant increase in fire rate.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_fire_rate_3

Weaver Organo-Tech Amplifier: questions

How do I get Weaver Organo-Tech Amplifier in Stellaris?

Research Weaver Booster Blaster first (4 technologies in the whole chain); then Weaver Organo-Tech Amplifier can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Weaver Organo-Tech Amplifier do?

It leads to Weaver Aura Caster.

What is the ID of Weaver Organo-Tech Amplifier?

The technology's ID is tech_weaver_bio_fire_rate_3. To get it with the console: research_technology tech_weaver_bio_fire_rate_3 (Stellaris 4.5.2).

How much does Weaver Organo-Tech Amplifier cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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