
Adaptive Claws
Adaptive Claws is a mutations species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +5% Miner Workforce and +10% Miner Workforce.
What Adaptive Claws does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Trait: Adaptive Mutations
- Never (switched off)
In the game
With diamond-hard digits, this adaptation allows for easier extraction of minerals.
Adaptive Claws: questions
How many trait points does Adaptive Claws cost?
Adaptive Claws costs no trait points (common/traits, Stellaris 4.5.2).
Can I pick Adaptive Claws at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Adaptive Claws?
trait_adaptive_minerals
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).