StellarisDB

Adaptive Mutations

Mutations species trait
No costBiologicalLithoidNot at creation

Adaptive Mutations is a mutations species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. Opposite of Wilderness.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_adaptive_mutations

What Adaptive Mutations does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

No modifier lines in the files.

Auto-Modding Traits automatically adjust to better suit the job that a  Pop is currently working.

Adaptive Mutations picks modifiers from the Adaptive Mutations Auto-Mod Trait List

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

By introducing hyper-adaptive nucleotides into the genetic structure of this species, they are capable of evolutionary changes in real time.

Adaptive Mutations: questions

How many trait points does Adaptive Mutations cost?

Adaptive Mutations costs no trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Adaptive Mutations?

Wilderness: a species cannot have both.

Can I pick Adaptive Mutations at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Adaptive Mutations?

trait_adaptive_mutations

Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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