
Wilderness
Wilderness is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives -2 Ecumenopolis Habitability, -2 Machine World Habitability and -2 Relic World Habitability. Opposite of Incubators, Migratory, Sedentary, Vat-Grown and 3 more.
What Wilderness does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -2Ecumenopolis Habitability
- -2Machine World Habitability
- -2Relic World Habitability
- -2Hive World Habitability
- -2Ring World Habitability
- -2Shattered Ring Habitability
- -2Nanite World Habitability
- -2Habitat Habitability
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
This species exists as part of a mutualistic entity, made indistiguishable from its environment in its thoughts and productive output.
Wilderness: questions
How many trait points does Wilderness cost?
Wilderness costs no trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Wilderness?
Incubators, Migratory, Sedentary, Vat-Grown, Nascent Stage, Vocational Genomics and Adaptive Mutations: a species cannot have both.
Can I pick Wilderness at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Wilderness?
trait_wilderness
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).