StellarisDB

Wilderness

Biological species trait
No costBiologicalLithoidNot at creation

Wilderness is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives -2 Ecumenopolis Habitability, -2 Machine World Habitability and -2 Relic World Habitability. Opposite of Incubators, Migratory, Sedentary, Vat-Grown and 3 more.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_wilderness

What Wilderness does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -2Ecumenopolis Habitability
  • -2Machine World Habitability
  • -2Relic World Habitability
  • -2Hive World Habitability
  • -2Ring World Habitability
  • -2Shattered Ring Habitability
  • -2Nanite World Habitability
  • -2Habitat Habitability

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

This species exists as part of a mutualistic entity, made indistiguishable from its environment in its thoughts and productive output.

Wilderness: questions

How many trait points does Wilderness cost?

Wilderness costs no trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Wilderness?

Incubators, Migratory, Sedentary, Vat-Grown, Nascent Stage, Vocational Genomics and Adaptive Mutations: a species cannot have both.

Can I pick Wilderness at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Wilderness?

trait_wilderness

Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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