StellarisDB

Vocational Genomics

Biological species trait
3 pointsBiologicalLithoidNot at creation

Vocational Genomics is a biological species trait in Stellaris 4.5.2 that costs 3 trait points. It is for Biological and Lithoid species, added later, not at species creation. Opposite of Wilderness.

Cost
3
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_auto_mod_biological

What Vocational Genomics does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

No modifier lines in the files.

Auto-Modding Traits automatically adjust to better suit the job that a  Pop is currently working.

Vocational Genomics picks modifiers from the Biological Auto-Mod Trait List

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Advanced genetic strings feature epigenetic triggers that adapt to occupational demands, dynamically optimizing gene expression for the host's work environment.

Vocational Genomics: questions

How many trait points does Vocational Genomics cost?

Vocational Genomics costs 3 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Vocational Genomics?

Wilderness: a species cannot have both.

Can I pick Vocational Genomics at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Vocational Genomics?

trait_auto_mod_biological

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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