
Vocational Genomics
Vocational Genomics is a biological species trait in Stellaris 4.5.2 that costs 3 trait points. It is for Biological and Lithoid species, added later, not at species creation. Opposite of Wilderness.
What Vocational Genomics does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
No modifier lines in the files.
Auto-Modding Traits automatically adjust to better suit the job that a
Pop is currently working.
Vocational Genomics picks modifiers from the Biological Auto-Mod Trait List
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
In the game
Advanced genetic strings feature epigenetic triggers that adapt to occupational demands, dynamically optimizing gene expression for the host's work environment.
Vocational Genomics: questions
How many trait points does Vocational Genomics cost?
Vocational Genomics costs 3 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Vocational Genomics?
Wilderness: a species cannot have both.
Can I pick Vocational Genomics at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Vocational Genomics?
trait_auto_mod_biological
Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).