
Cyber Shock Troops
Cyber Shock Troops is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +50% Army Damage, -10% Pop Growth Speed and +10% Soldier Workforce. Opposite of Nascent Stage.
What Cyber Shock Troops does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +50%Army Damage
- -10%Pop Growth Speed
- +10%Soldier Workforce
Commanders Provide Ship Fire Rate: +10%
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
These cyborgs benefit from a holistic approach to embodied loadouts. Rather than fully-integrated body armor, swappable augments allow for a modicum of non-military function.
Cyber Shock Troops: questions
How many trait points does Cyber Shock Troops cost?
Cyber Shock Troops costs no trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Cyber Shock Troops?
Nascent Stage: a species cannot have both.
Can I pick Cyber Shock Troops at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Cyber Shock Troops?
trait_unplugged_cybernetic_positives_2
Source: common/traits/15_unplugged_traits.txt, Stellaris Cygnus v4.5.2 (9776).