StellarisDB

Cyber Shock Troops

Biological species trait
No costBiologicalLithoidNot at creation

Cyber Shock Troops is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +50% Army Damage, -10% Pop Growth Speed and +10% Soldier Workforce. Opposite of Nascent Stage.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_unplugged_cybernetic_positives_2

What Cyber Shock Troops does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +50%Army Damage
  • -10%Pop Growth Speed
  • +10%Soldier Workforce

Commanders Provide Ship Fire Rate: +10%

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

These cyborgs benefit from a holistic approach to embodied loadouts. Rather than fully-integrated body armor, swappable augments allow for a modicum of non-military function.

Cyber Shock Troops: questions

How many trait points does Cyber Shock Troops cost?

Cyber Shock Troops costs no trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Cyber Shock Troops?

Nascent Stage: a species cannot have both.

Can I pick Cyber Shock Troops at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Cyber Shock Troops?

trait_unplugged_cybernetic_positives_2

Source: common/traits/15_unplugged_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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