StellarisDB

Dry Climate Mods

Cyborg species trait
1 pointBiologicalLithoidNot at creationThe Machine Age

Dry Climate Mods is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species, added later, not at species creation. It gives +70% Arid Habitability, +70% Savanna World Habitability and +70% Desert Habitability. Opposite of Wet Climate Mods and Cold Climate Mods.

Cost
1
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_climate_adjustment_dry

What Dry Climate Mods does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +70%Arid Habitability
  • +70%Savanna World Habitability
  • +70%Desert Habitability

Dry Climate Habitability: +$@cyborg_hab_preference|0%$

- Grants up to 125% Habitability on planets with a Dry Climate, granting the following for every 10% Habitability above 100%:

- Job Efficiency: $@auto_adapted_production|2%$

- Pop Housing Usage: $@auto_adapted_housing|2%$

- Pop Amenities Usage: $@auto_adapted_amenities|%2$

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Can add cybernetic traits
  • The Aquatic trait requires the Ocean planet preference or Wet Climate Mods.

In the game

Bespoke modifications like fluid recycling and radiation shielding are perfect for enduring a dry climate, but less suitable in others.

Dry Climate Mods: questions

How many trait points does Dry Climate Mods cost?

Dry Climate Mods costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Dry Climate Mods?

Wet Climate Mods and Cold Climate Mods: a species cannot have both.

Can I pick Dry Climate Mods at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Dry Climate Mods?

trait_cyborg_climate_adjustment_dry

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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