
Double-Jointed
Double-Jointed is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species, added later, not at species creation. It gives -10% Pop Housing Usage and -35% Resettlement Cost. Opposite of Bulky.
What Double-Jointed does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -10%Pop Housing Usage
- -35%Resettlement Cost
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
In the game
Collapsible labor units with flexible joints enable them to fold neatly into stacks during transportation, then self-assemble on site.
Double-Jointed: questions
How many trait points does Double-Jointed cost?
Double-Jointed costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Double-Jointed?
Bulky: a species cannot have both.
Can I pick Double-Jointed at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Double-Jointed?
trait_cyborg_double_jointed
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).