StellarisDB

Double-Jointed

Cyborg species trait
1 pointBiologicalLithoidNot at creation

Double-Jointed is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species, added later, not at species creation. It gives -10% Pop Housing Usage and -35% Resettlement Cost. Opposite of Bulky.

Cost
1
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_double_jointed

What Double-Jointed does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -10%Pop Housing Usage
  • -35%Resettlement Cost

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Collapsible labor units with flexible joints enable them to fold neatly into stacks during transportation, then self-assemble on site.

Double-Jointed: questions

How many trait points does Double-Jointed cost?

Double-Jointed costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Double-Jointed?

Bulky: a species cannot have both.

Can I pick Double-Jointed at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Double-Jointed?

trait_cyborg_double_jointed

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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