StellarisDB

Enigmatic Fortress

Cyborg species trait
2 pointsBiologicalLithoidNot at creationThe Machine Age

Enigmatic Fortress is a cyborg species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives -50% Pop Amenities Usage.

Cost
2
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_enigmatic_fortress

What Enigmatic Fortress does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -50%Pop Amenities Usage
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Enigmatic self-repair routines can source materials directly from subspace, dramatically lowering the material expenses associated with repairs.

Enigmatic Fortress: questions

How many trait points does Enigmatic Fortress cost?

Enigmatic Fortress costs 2 trait points (common/traits, Stellaris 4.5.2).

Can I pick Enigmatic Fortress at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Enigmatic Fortress?

trait_cyborg_enigmatic_fortress

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?