
Harvesters
Harvesters is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +10% Farmer Workforce.
What Harvesters does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +10%Farmer Workforce
Who can take it
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add aug bazaar traits
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
In the game
A suite of tools, from nutrient solution diagnostics and on-site balancing to per-stalk micro-threshing, enables cybernetic workers to increase produce yields.
Harvesters: questions
How many trait points does Harvesters cost?
Harvesters costs 1 trait point (common/traits, Stellaris 4.5.2).
Can I pick Harvesters at species creation?
Yes, for Biological and Lithoid species.
What is the ID of Harvesters?
trait_cyborg_harvesters
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).