StellarisDB

Logic Engines

Cyborg species trait
1 pointBiologicalLithoid

Logic Engines is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +10% Researcher Workforce.

Cost
1
At species creation
yes
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_logic_engines

What Logic Engines does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +10%Researcher Workforce

Job Efficiency for Research Producing Jobs: +10%

Who can take it

Only with civic

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Efficiently navigating the increasingly complex frontiers of science requires parallel processors to augment organic brains.

Logic Engines: questions

How many trait points does Logic Engines cost?

Logic Engines costs 1 trait point (common/traits, Stellaris 4.5.2).

Can I pick Logic Engines at species creation?

Yes, for Biological and Lithoid species.

What is the ID of Logic Engines?

trait_cyborg_logic_engines

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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