
Loyalty Circuits
Loyalty Circuits is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +10% Happiness. Opposite of Abrasive Implants.
What Loyalty Circuits does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +10%Happiness
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
- Can add unplugged traits
- Has unplugged positive trait
- from
- Can add cybernetic traits
- Not: Trait: Hive-Minded
In the game
Loyalty as an ideal is a distinctly organic concept. It is much more efficient to simply program compliance.
Loyalty Circuits: questions
How many trait points does Loyalty Circuits cost?
Loyalty Circuits costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Loyalty Circuits?
Abrasive Implants: a species cannot have both.
Can I pick Loyalty Circuits at species creation?
Yes, for Biological and Lithoid species with the origin origin_unplugged.
What is the ID of Loyalty Circuits?
trait_cyborg_loyalty_circuits
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).