StellarisDB

Loyalty Circuits

Cyborg species trait
1 pointBiologicalLithoid

Loyalty Circuits is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +10% Happiness. Opposite of Abrasive Implants.

Cost
1
At species creation
yes
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_loyalty_circuits

What Loyalty Circuits does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +10%Happiness

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Only with origin
Only with civic

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Loyalty as an ideal is a distinctly organic concept. It is much more efficient to simply program compliance.

Loyalty Circuits: questions

How many trait points does Loyalty Circuits cost?

Loyalty Circuits costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Loyalty Circuits?

Abrasive Implants: a species cannot have both.

Can I pick Loyalty Circuits at species creation?

Yes, for Biological and Lithoid species with the origin origin_unplugged.

What is the ID of Loyalty Circuits?

trait_cyborg_loyalty_circuits

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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