StellarisDB

Power Intensive

Cyborg species trait
+1 point backBiologicalLithoidNot at creation

Power Intensive is a cyborg species trait in Stellaris 4.5.2 that gives 1 trait point back. It is for Biological and Lithoid species, added later, not at species creation.

Cost
-1
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_power_intensive

What Power Intensive does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

No modifier lines in the files.

Increases  Energy Credits Upkeep by +1

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

These cybernetic components require frequent recharging from an external power source.

Power Intensive: questions

How many trait points does Power Intensive cost?

Power Intensive gives 1 trait point back (common/traits, Stellaris 4.5.2).

Can I pick Power Intensive at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Power Intensive?

trait_cyborg_power_intensive

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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