StellarisDB

Ritualistic Implants

Cyborg species trait
No costBiologicalLithoidNot at creation

Ritualistic Implants is a cyborg species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +5% Metallurgist Workforce, +5% Artisan Workforce and +5% Engineer Workforce.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_ritualistic_implants

What Ritualistic Implants does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +5%Metallurgist Workforce
  • +5%Artisan Workforce
  • +5%Engineer Workforce
  • +5%Bureaucrat Workforce
  • +5%Soldier Workforce
  • +5%Job Efficiency for Workers
  • +5%Army Damage
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

The faithful proudly adorn these implants. Their dedication to the divine is an inspiration to all.

Ritualistic Implants: questions

How many trait points does Ritualistic Implants cost?

Ritualistic Implants costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Ritualistic Implants at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Ritualistic Implants?

trait_cyborg_ritualistic_implants

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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