
Scarcity Algorithms
Scarcity Algorithms is a cyborg species trait in Stellaris 4.5.2 that gives 1 trait point back. It is for Biological and Lithoid species, added later, not at species creation. It gives -25% Trader Workforce. Opposite of Trading Algorithms and Thrifty.
What Scarcity Algorithms does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -25%Trader Workforce
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
In the game
Aggressively cost-aware coding hampers risk-taking and therefore denies opportunities for greater profits.
Scarcity Algorithms: questions
How many trait points does Scarcity Algorithms cost?
Scarcity Algorithms gives 1 trait point back (common/traits, Stellaris 4.5.2).
What traits are opposite to Scarcity Algorithms?
Trading Algorithms and Thrifty: a species cannot have both.
Can I pick Scarcity Algorithms at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Scarcity Algorithms?
trait_cyborg_scarcity_algorithms
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).