StellarisDB

Combat-Synced

Biological species trait
1 pointMachineMechanicalNomads

Combat-Synced is a biological species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Machine and Mechanical species and can be picked when a species is created. It gives +7% Engineer Workforce and +5% Pop Energy Upkeep. Opposite of Bulky and Interconnected.

Cost
1
At species creation
yes
Random species
yes
Species
Machine, Mechanical
ID
trait_defence_drones

What Combat-Synced does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +7%Engineer Workforce
  • +5%Pop Energy Upkeep

During War or Crisis: Every 100  Pops with this trait adds +$@defence_drones_stability$  Stability to the Colony, up to +15

- These effects only apply on Artificial Worlds

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Each unit is both engineer and combatant. In wartime, their synchronized protocols stabilize the whole and keep critical systems repaired and optimized.

Combat-Synced: questions

How many trait points does Combat-Synced cost?

Combat-Synced costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Combat-Synced?

Bulky and Interconnected: a species cannot have both.

Can I pick Combat-Synced at species creation?

Yes, for Machine and Mechanical species.

What is the ID of Combat-Synced?

trait_defence_drones

Source: common/traits/18_nomads_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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