
Combat-Synced
Combat-Synced is a biological species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Machine and Mechanical species and can be picked when a species is created. It gives +7% Engineer Workforce and +5% Pop Energy Upkeep. Opposite of Bulky and Interconnected.
What Combat-Synced does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +7%Engineer Workforce
- +5%
Pop Energy Upkeep
During War or Crisis: Every 100
Pops with this trait adds +$@defence_drones_stability$
Stability to the Colony, up to +15
- These effects only apply on Artificial Worlds
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
In the game
Each unit is both engineer and combatant. In wartime, their synchronized protocols stabilize the whole and keep critical systems repaired and optimized.
Combat-Synced: questions
How many trait points does Combat-Synced cost?
Combat-Synced costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Combat-Synced?
Bulky and Interconnected: a species cannot have both.
Can I pick Combat-Synced at species creation?
Yes, for Machine and Mechanical species.
What is the ID of Combat-Synced?
trait_defence_drones
Source: common/traits/18_nomads_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).