StellarisDB

Interconnected

Biological species trait
2 pointsMachineMechanicalNomads

Interconnected is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Machine and Mechanical species and can be picked when a species is created. It gives -1% Robot Upkeep and -1% Pop Amenities Usage. Opposite of Double-Jointed, Emotion Emulators and Combat-Synced.

Cost
2
At species creation
yes
Random species
yes
Species
Machine, Mechanical
ID
trait_interconnected

What Interconnected does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Pops · when
  • planet?
    • Planet class: Arkship
  • -1%Robot Upkeep
Pops · when
  • planet?
    • Planet class: Arkship
  • -1%Pop Amenities Usage

On Arkships:

- Robot Upkeep: Min: -15%, Max: +5%

- Pop Amenities Usage: Min: -10%, Max: 0%

- These effects are proportional to the number of the Pops with this trait on the Colony.

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Over generations, the boundary between Arkship and occupant has dissolved. The vessel became an extension of their senses and limbs; they, in turn, became a functional component of its design.

Interconnected: questions

How many trait points does Interconnected cost?

Interconnected costs 2 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Interconnected?

Double-Jointed, Emotion Emulators and Combat-Synced: a species cannot have both.

Can I pick Interconnected at species creation?

Yes, for Machine and Mechanical species.

What is the ID of Interconnected?

trait_interconnected

Source: common/traits/18_nomads_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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