
Malleable Calluses
Malleable Calluses is a malleable species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +5% Metallurgist Workforce, +5% Artisan Workforce and +10% Metallurgist Workforce.
What Malleable Calluses does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- from
- Not: Tradition: tr_mutation_planned_polymorphism_evo_pred
- +5%Metallurgist Workforce
- +5%Artisan Workforce
- from
- Tradition: tr_mutation_planned_polymorphism_evo_pred
- +10%Metallurgist Workforce
- +10%Artisan Workforce
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
In the game
When handling scalding or corrosive materials, extra-thick calluses can be invaluable.
Malleable Calluses: questions
How many trait points does Malleable Calluses cost?
Malleable Calluses costs no trait points (common/traits, Stellaris 4.5.2).
Can I pick Malleable Calluses at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Malleable Calluses?
trait_malleable_forge
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).