
Malleable Sense Organs
Malleable Sense Organs is a malleable species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +5% Bureaucrat Workforce and +10% Bureaucrat Workforce.
What Malleable Sense Organs does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- from
- Not: Tradition: tr_mutation_planned_polymorphism_evo_pred
- +5%Bureaucrat Workforce
- from
- Tradition: tr_mutation_planned_polymorphism_evo_pred
- +10%Bureaucrat Workforce
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
In the game
Enhanced sensory organs facilitate a deeper understanding and appreciation of diverse perspectives. Before you can thrive, you must first observe.
Malleable Sense Organs: questions
How many trait points does Malleable Sense Organs cost?
Malleable Sense Organs costs no trait points (common/traits, Stellaris 4.5.2).
Can I pick Malleable Sense Organs at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Malleable Sense Organs?
trait_malleable_unity
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).