StellarisDB

Malleable Sense Organs

Malleable species trait
No costBiologicalLithoidNot at creation

Malleable Sense Organs is a malleable species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +5% Bureaucrat Workforce and +10% Bureaucrat Workforce.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_malleable_unity

What Malleable Sense Organs does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species · when
  • from
    • Not: Tradition: tr_mutation_planned_polymorphism_evo_pred
  • +5%Bureaucrat Workforce
Species · when
  • from
    • Tradition: tr_mutation_planned_polymorphism_evo_pred
  • +10%Bureaucrat Workforce
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Enhanced sensory organs facilitate a deeper understanding and appreciation of diverse perspectives. Before you can thrive, you must first observe.

Malleable Sense Organs: questions

How many trait points does Malleable Sense Organs cost?

Malleable Sense Organs costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Malleable Sense Organs at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Malleable Sense Organs?

trait_malleable_unity

Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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