
Natural Machinist
Natural Machinist is a biological species trait in Stellaris 4.5.2 that costs 3 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +25% Metallurgist Workforce and +25% Artisan Workforce.
What Natural Machinist does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +25%Metallurgist Workforce
- +25%Artisan Workforce
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced gene modding
- from
- When Any of (Without: biogenesis; Tradition: Genetic Traditions)
- Otherwise
- from
In the game
This species has been engineered to have an incredible knack at working with machinery.
Natural Machinist: questions
How many trait points does Natural Machinist cost?
Natural Machinist costs 3 trait points (common/traits, Stellaris 4.5.2).
Can I pick Natural Machinist at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Natural Machinist?
trait_natural_machinist
Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).