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Natural Machinist

Biological species trait
3 pointsBiologicalLithoidNot at creation

Natural Machinist is a biological species trait in Stellaris 4.5.2 that costs 3 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +25% Metallurgist Workforce and +25% Artisan Workforce.

Cost
3 (base)
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_natural_machinist

What Natural Machinist does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +25%Metallurgist Workforce
  • +25%Artisan Workforce
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

This species has been engineered to have an incredible knack at working with machinery.

Natural Machinist: questions

How many trait points does Natural Machinist cost?

Natural Machinist costs 3 trait points (common/traits, Stellaris 4.5.2).

Can I pick Natural Machinist at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Natural Machinist?

trait_natural_machinist

Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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