StellarisDB

Cloning traditions

Ascension tradition tree
5 traditionsBiomorphosisBioGenesis

Cloning is a tradition tree opened by an ascension perk in Stellaris 4.5.2 with 5 traditions. Adopting it gives Agenda: Replication Initiative. Finishing it gives +1 Ascension Perks Unlocked. Traditions: Evolutionary Extrapolation, Somatic Synthesization, Flexible Tradition I, Flexible Tradition III and Flexible Tradition II. DLC: BioGenesis.

Evolutionary ExtrapolationSomatic SynthesizationFlexible Tradition IFlexible Tradition IIIFlexible Tradition II

We will clone ourselves to success.

Adoption bonus

Cloning Traditions
When the tree is adopted

Cloning Traditions

Unlocks agendaReplication Initiative
Another version — when Country flag: clone_army_full_potential
  • Clone Vats produce an additional +1.5 Monthly Organic Pop Growth, with a corresponding increase in Upkeep. Clone Soldier Pops sustained by Clone Vats: +$@clones_sustained_low|0$

The 5 traditions

In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Evolutionary Extrapolation

Evolutionary Extrapolation

  • +15%Research Speed (Biology)
  • -50%Clone Vats Upkeep
Somatic Synthesization

Somatic Synthesization

  • +4Organic Species Modification Points
  • +2Organic Species Trait Picks
  • -50%Modify Species Special Project Cost
As Clone Synthesization — when Country flag: clone_army_full_potential
  • +4Organic Species Modification Points
  • +2Organic Species Trait Picks
  • -50%Modify Species Special Project Cost
Flexible Tradition I

Flexible Tradition I

Needs Evolutionary Extrapolation
  • This Flexible Tradition is determined by the Approach selected during Stage I of the Biomorphosis Situation: - Purity: Heightened Attributes - Cloning: Genomic Growth - Mutation: Environmental Integration
As Heightened Attributes — when Wilderness empire
  • -25%Empire Size from Districts
  • -25%Empire Size from Colonies
As Genomic Growth — when Country flag: genetic_ascension_stage_1_cloning; Not: Country flag: clone_army_full_potential
  • -10%Pop Upkeep
  • -10%Pop Amenities Usage
As Environmental Integration — when Not: Is mutation authority (Country flag: bio_mutation); Country flag: genetic_ascension_stage_1_mutation
  • +0.5Habitability Ceil Uncapped
  • The Founder Species' current Habitability Trait is replaced with Mutagenic Habitability Species with Mutagenic Habitability can reach 175% Habitability, granting the following for every 10% Habitability above 100%: - Job Efficiency: $@auto_adapted_production|2%$ - Pop Housing Usage: $@auto_adapted_housing|2%$ - Pop Amenities Usage: $@auto_adapted_amenities|%2$
As Empowered Environmental Integration — when Country flag: bio_mutation; Country flag: genetic_ascension_stage_1_mutation
  • +1.25Habitability Ceil Uncapped
  • The Founder Species' current Habitability Trait is replaced with Mutagenic Habitability Organic Species can reach 250% Habitability, granting the following for every 10% Habitability above 100%: - Job Efficiency: $@auto_adapted_production|2%$ - Pop Housing Usage: $@auto_adapted_housing|2%$ - Pop Amenities Usage: $@auto_adapted_amenities|%2$
As Environmental Integration — when Not: Is mutation authority (Country flag: bio_mutation); Origin: Evolutionary Predators
  • +0.5Habitability Ceil Uncapped
  • The Founder Species' current Habitability Trait is replaced with Mutagenic Habitability Species with Mutagenic Habitability can reach 175% Habitability, granting the following for every 10% Habitability above 100%: - Job Efficiency: $@auto_adapted_production|2%$ - Pop Housing Usage: $@auto_adapted_housing|2%$ - Pop Amenities Usage: $@auto_adapted_amenities|%2$
As Empowered Environmental Integration — when Country flag: bio_mutation; Origin: Evolutionary Predators
  • +1.25Habitability Ceil Uncapped
  • The Founder Species' current Habitability Trait is replaced with Mutagenic Habitability Organic Species can reach 250% Habitability, granting the following for every 10% Habitability above 100%: - Job Efficiency: $@auto_adapted_production|2%$ - Pop Housing Usage: $@auto_adapted_housing|2%$ - Pop Amenities Usage: $@auto_adapted_amenities|%2$
Flexible Tradition III

Flexible Tradition III

Needs Evolutionary Extrapolation, Somatic Synthesization
  • This Flexible Tradition is determined by the Approach selected during Stage III of the Biomorphosis Situation: - Purity: Imperfection Remediation - Cloning: Artificial Population - Mutation: Nucleotide Isolation
As Imperfection Remediation — when Country flag: genetic_ascension_stage_3_purity; Not: Xenophile; Not: Wilderness empire
  • +25Sub-Species Pops Integrated Per Month
  • +33%Pop Purge Speed
  • -10%Empire Size from Pops
As Imperfection Remediation — when Country flag: genetic_ascension_stage_3_purity; Xenophile
  • +50Sub-Species Pops Integrated Per Month
  • -10%Empire Size from Pops
As Artificial Population — when Country flag: genetic_ascension_stage_3_cloning; Not: Country flag: clone_army_full_potential
  • +50%Governing Ethics Attraction
As Artificial Population — when Country flag: clone_army_full_potential
  • +50%Governing Ethics Attraction
As Nucleotide Isolation — when Origin: Evolutionary Predators
  • Adaptive Evolution Situation Monthly Progress: +25% Gain access to Leviathan Traits via the Adaptive Evolution Situation
Flexible Tradition II

Flexible Tradition II

Needs Somatic Synthesization
  • This Flexible Tradition is determined by the Approach selected during Stage II of the Biomorphosis Situation: - Purity: Optimized Neurology - Cloning: Biochemical Composure - Mutation: Somatic Subversiveness
As Optimized Neurology — when Any of (Country flag: genetic_ascension_stage_2_purity; Wilderness empire)
  • +1Leader Starting Traits
  • -25%Leader Starting Age
  • -1Leader Maximum Negative Traits
As Somatic Subversiveness — when Country flag: genetic_ascension_stage_2_mutation
  • +1Effective Leader Skill Level
  • +10%Species Leader Exp Gain
  • +10%Leader Lifespan
As Somatic Subversiveness — when Origin: Evolutionary Predators
  • +1Effective Leader Skill Level
  • +10%Species Leader Exp Gain
  • +10%Leader Lifespan

Completion bonus

Cloning Traditions Finished
When all traditions are taken

Cloning Traditions Finished

  • +1Ascension Perks Unlocked
Another version — when Country flag: clone_army_full_potential
  • +1Ascension Perks Unlocked

Who can pick Cloning

Read from the tree's potential block; our words where the game has no text.

Console command

Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.

effect add_tradition = tr_cloning_adopt

Each tradition's ID is in its card's address on this page and in /raw/traditions.json.

Cloning traditions: questions

What does the Cloning tradition tree do?

Cloning is a tradition tree opened by an ascension perk in Stellaris 4.5.2 with 5 traditions. Adopting it gives Agenda: Replication Initiative. Finishing it gives +1 Ascension Perks Unlocked. Traditions: Evolutionary Extrapolation, Somatic Synthesization, Flexible Tradition I, Flexible Tradition III and Flexible Tradition II. DLC: BioGenesis.

Which Cloning tradition comes first?

Evolutionary Extrapolation and Somatic Synthesization need no other tradition of the tree; the rest need the ones named under each.

How many tradition trees can I adopt?

Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.

Source: common/tradition_categories/01_cloning.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_12_12.

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