
Living Metal Augmentations
Living Metal Augmentations is a robotic species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Mechanical and Machine species, added later, not at species creation. It gives +50% Leader Lifespan, -50% Pop Amenities Usage and -50% Pop Amenities Usage.
What Living Metal Augmentations does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +50%Leader Lifespan
- owner
- Gestalt Consciousness
- -50%Pop Amenities Usage
- owner
- Not: Gestalt Consciousness
- -50%Pop Amenities Usage
Pop Amenities Usage: -50%
Living Metal Upkeep: +0.03
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced robo modding
- from
- Any of
- Tradition: Advanced Tools
- Country flag: synth_physical
- Any of
- from
In the game
The living metal's ferro-viscosity grants us superior technological prowess.
Living Metal Augmentations: questions
How many trait points does Living Metal Augmentations cost?
Living Metal Augmentations costs 2 trait points (common/traits, Stellaris 4.5.2).
Can I pick Living Metal Augmentations at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Living Metal Augmentations?
trait_robot_ferro_viscosity_augmentation
Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).