StellarisDB

Living Metal Augmentations

Robotic species trait
2 pointsMechanicalMachineNot at creation

Living Metal Augmentations is a robotic species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Mechanical and Machine species, added later, not at species creation. It gives +50% Leader Lifespan, -50% Pop Amenities Usage and -50% Pop Amenities Usage.

Cost
2
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_robot_ferro_viscosity_augmentation

What Living Metal Augmentations does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +50%Leader Lifespan
Pops · when
  • owner
    • Gestalt Consciousness
  • -50%Pop Amenities Usage
Pops · when
  • owner
    • Not: Gestalt Consciousness
  • -50%Pop Amenities Usage

Pop Amenities Usage: -50%

 Living Metal Upkeep: +0.03

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

The living metal's ferro-viscosity grants us superior technological prowess.

Living Metal Augmentations: questions

How many trait points does Living Metal Augmentations cost?

Living Metal Augmentations costs 2 trait points (common/traits, Stellaris 4.5.2).

Can I pick Living Metal Augmentations at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Living Metal Augmentations?

trait_robot_ferro_viscosity_augmentation

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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