StellarisDB

Learning Algorithms

Robotic species trait
1 pointMechanicalMachine

Learning Algorithms is a robotic species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Mechanical and Machine species and can be picked when a species is created. It gives +10% Species Leader Exp Gain. Opposite of Repurposed Hardware.

Cost
1
At species creation
yes
Random species
yes
Species
Mechanical, Machine
ID
trait_robot_learning_algorithms

What Learning Algorithms does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +10%Species Leader Exp Gain

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Any of
    • Can add synth traits
    • Owner is machine intelligence
      • from
        • Machine Intelligence
    • Owner is individual machine
      • from
        • Is individual machine

In the game

Sophisticated, self-learning algorithms that stimulate the rapid evolution of a unit's neural clusters.

Learning Algorithms: questions

How many trait points does Learning Algorithms cost?

Learning Algorithms costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Learning Algorithms?

Repurposed Hardware: a species cannot have both.

Can I pick Learning Algorithms at species creation?

Yes, for Mechanical and Machine species.

What is the ID of Learning Algorithms?

trait_robot_learning_algorithms

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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