
Learning Algorithms
Learning Algorithms is a robotic species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Mechanical and Machine species and can be picked when a species is created. It gives +10% Species Leader Exp Gain. Opposite of Repurposed Hardware.
What Learning Algorithms does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +10%Species Leader Exp Gain
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add synth traits
- from
- Technology: Artificial Administration
- Not: Policy: Outlawed
- from
- Owner is machine intelligence
- from
- Machine Intelligence
- from
- Owner is individual machine
- from
- Is individual machine
- from
- Can add synth traits
In the game
Sophisticated, self-learning algorithms that stimulate the rapid evolution of a unit's neural clusters.
Learning Algorithms: questions
How many trait points does Learning Algorithms cost?
Learning Algorithms costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Learning Algorithms?
Repurposed Hardware: a species cannot have both.
Can I pick Learning Algorithms at species creation?
Yes, for Mechanical and Machine species.
What is the ID of Learning Algorithms?
trait_robot_learning_algorithms
Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).