
Technical Talent
Technical Talent is a overtuned species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives -10 Leader Lifespan and -1.5% Pop Growth Speed.
What Technical Talent does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -10Leader Lifespan
- -1.5%Pop Growth Speed
Job Efficiency for Technician Jobs: +15%
Who can take it
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can add overtuned traits
In the game
Extra internal organs grant a vastly increased innate sensitivity to electricity and magnetic fields. Reports of recipients hearing screams and voices from the reactors should be ignored.
Technical Talent: questions
How many trait points does Technical Talent cost?
Technical Talent costs 1 trait point (common/traits, Stellaris 4.5.2).
Can I pick Technical Talent at species creation?
Yes, for Biological and Lithoid species with the origin origin_overtuned.
What is the ID of Technical Talent?
trait_technical_skill
Source: common/traits/09_tox_traits.txt, Stellaris Cygnus v4.5.2 (9776).