StellarisDB

Technical Talent

Overtuned species trait
1 pointBiologicalLithoidToxoids Species Pack

Technical Talent is a overtuned species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives -10 Leader Lifespan and -1.5% Pop Growth Speed.

Cost
1
At species creation
yes
Random species
no
Species
Biological, Lithoid
ID
trait_technical_skill

What Technical Talent does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -10Leader Lifespan
  • -1.5%Pop Growth Speed

Job Efficiency for Technician Jobs: +15%

Who can take it

Only with origin

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Extra internal organs grant a vastly increased innate sensitivity to electricity and magnetic fields. Reports of recipients hearing screams and voices from the reactors should be ignored.

Technical Talent: questions

How many trait points does Technical Talent cost?

Technical Talent costs 1 trait point (common/traits, Stellaris 4.5.2).

Can I pick Technical Talent at species creation?

Yes, for Biological and Lithoid species with the origin origin_overtuned.

What is the ID of Technical Talent?

trait_technical_skill

Source: common/traits/09_tox_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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