StellarisDB

Zombie

Biological species trait
No costBiologicalLithoidNot at creation

Zombie is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives -25% Job Efficiency, -50% Civilian And Maintenance Drone Cat Bonus Workforce and -100% Pop Upkeep. Opposite of Nerve Stapled.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_zombie

What Zombie does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -25%Job Efficiency
  • -50%Civilian And Maintenance Drone Cat Bonus Workforce
  • -100%Pop Upkeep

Job Efficiency: -25%

- Job Efficiency for Civilians & Maintenance Drones: -50%

- Pop Upkeep reduced by: 100%

- Cannot generate Leaders

- Cannot be employed in Elite or Specialist Jobs

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

The remains of a once-proud sapient being, this husk is not suitable for much more than the simplest tasks.

Zombie: questions

How many trait points does Zombie cost?

Zombie costs no trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Zombie?

Nerve Stapled: a species cannot have both.

Can I pick Zombie at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Zombie?

trait_zombie

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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