
Zombie
Zombie is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives -25% Job Efficiency, -50% Civilian And Maintenance Drone Cat Bonus Workforce and -100% Pop Upkeep. Opposite of Nerve Stapled.
What Zombie does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -25%Job Efficiency
- -50%Civilian And Maintenance Drone Cat Bonus Workforce
- -100%Pop Upkeep
Job Efficiency: -25%
- Job Efficiency for Civilians & Maintenance Drones: -50%
- Pop Upkeep reduced by: 100%
- Cannot generate Leaders
- Cannot be employed in Elite or Specialist Jobs
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
The remains of a once-proud sapient being, this husk is not suitable for much more than the simplest tasks.
Zombie: questions
How many trait points does Zombie cost?
Zombie costs no trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Zombie?
Nerve Stapled: a species cannot have both.
Can I pick Zombie at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Zombie?
trait_zombie
Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).