StellarisDB

Zero-G Optimized

Biological species trait
No costMachineMechanicalNot at creation

Zero-G Optimized is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Machine and Mechanical species, added later, not at species creation. It gives +15% Robot Upkeep, -15% Job Efficiency and +15% Job Efficiency.

Cost
0
At species creation
no
Random species
no
Species
Machine, Mechanical
ID
trait_void_dweller_2

What Zero-G Optimized does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Pops · when
  • planet
    • Not: Is artificial
  • +15%Robot Upkeep
  • -15%Job Efficiency
Pops · when
  • planet
    • Planet class: Orbital Habitat
  • +15%Job Efficiency

Robot Upkeep on Non-Artificial Worlds: +15%

- Job Efficiency on Habitats: +15%

- Job Efficiency on Non-Artificial Worlds: -15%

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

These machines thrive in orbital habitats, programmed with algorithms to efficiently navigate their maze-like corridors and complicated architecture. However, their optimized construction is poorly suited to a planetary environment.

Zero-G Optimized: questions

How many trait points does Zero-G Optimized cost?

Zero-G Optimized costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Zero-G Optimized at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Zero-G Optimized?

trait_void_dweller_2

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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