
Baol Organic Plant
Baol Organic Plant is a resource building in Stellaris 4.5.2. It costs 600 Minerals, 25 Minor Artifacts and takes 480 days to build, with an upkeep of 2 Energy Credits a month. It adds Farmers, Acolytes of the Plow and Agri-Drones jobs, depending on the empire. It needs Baol Organic Plant.
Jobs Baol Organic Plant adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 FarmersRegular empire (not gestalt); any of: Country type: Fallen Empire; any of: Coun…
- Owner
- Regular empire (not gestalt)
- Not: Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Not: Gestalt Consciousness
- Owner

any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
- Owner
- Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Is fallen empire spiritualist
- Owner
200 Agri-DronesGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
25Minor Artifacts
60Volatile Motes — Nomadic empire- Nomadic empire
400Biomass — Wilderness empire- Owner
- Wilderness empire
- Upkeep a month
2Energy Credits
What Baol Organic Plant does
- +0.25
Food Produced per 100 Farmers
- +0.25
- +0.1
Consumer Goods Produced per 100 Farmers
when…
- Owner
- Country uses consumer goods
- +0.1
- +0.25
Energy Credits Produced per 100 Farmers
when…
- Owner
- Not: Country uses consumer goods
- +0.25
- +0.13
Consumer Goods Produced per 100 Farmers
when…
- Owner
- Country uses consumer goods
- Ascension perk: Archaeo-Engineers
- +0.13
- +0.25
Energy Credits Produced per 100 Farmers
when…
- Owner
- Not: Country uses consumer goods
- Ascension perk: Archaeo-Engineers
- +0.25
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
How to unlock Baol Organic Plant
- None of
- Planet class: Machine World
- Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Any of
- Owner
- Controlled by the AI
- Not: Country uses food
- Planet class: Machine World
- Modifier: Resort World
- Owner
In the game
The Baol Organism had a unique way of producing tools. Given the species' relative slowness, they would simply grow them out of organic matter in locations that were half orchard, half factory. With the proper genetic adjustments, we could also grow various commodities and tools alongside our regular crops.
ID
building_baol_organic_plantBaol Organic Plant: questions
How much does Baol Organic Plant cost in Stellaris?
600 Minerals, 25 Minor Artifacts, 480 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Baol Organic Plant give?
Depending on the empire: Farmers, Acolytes of the Plow and Agri-Drones.
What is the ID of Baol Organic Plant?
building_baol_organic_plant (common/buildings, Stellaris 4.5.2).
Source: common/buildings/03_resource_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
