StellarisDB

Enrichment Labs

Unity building

Enrichment Labs is an unity building in Stellaris 4.5.2. It costs 600 Minerals, 50 Exotic Gases and takes 360 days to build, with an upkeep of 5 Energy Credits, 1 Exotic Gases a month. It needs Interplanetary Research Initiative.

Cost
600Minerals50Exotic Gases
Upkeep
5Energy Credits1Exotic Gases
Build time
360 days
Housing
—
ID
building_forever_cruise_passenger_research

Jobs Enrichment Labs adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Adds no jobs.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals50Exotic Gases
60Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
5Energy Credits1Exotic Gases

What Enrichment Labs does

On the planet
  • +0.5Physics Research Produced from First Class Passengers
  • +0.5Engineering Research Produced from First Class Passengers
  • +0.5Society Research Produced from First Class Passengers
  • +1Consumer Goods Upkeep for First Class Passengers

How to unlock Enrichment Labs

Shown when (potential)
Destroyed or converted when (destroy_trigger)

In the game

Luxury cabins retooled as classrooms and labs turn passengers into active partners in science.

ID

building_forever_cruise_passenger_research

Enrichment Labs: questions

How much does Enrichment Labs cost in Stellaris?

600 Minerals, 50 Exotic Gases, 360 days to build; upkeep 5 Energy Credits, 1 Exotic Gases a month (common/buildings, base values).

What is the ID of Enrichment Labs?

building_forever_cruise_passenger_research (common/buildings, Stellaris 4.5.2).

Source: common/buildings/24_nomads_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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