
Enrichment Labs
Enrichment Labs is an unity building in Stellaris 4.5.2. It costs 600 Minerals, 50 Exotic Gases and takes 360 days to build, with an upkeep of 5 Energy Credits, 1 Exotic Gases a month. It needs Interplanetary Research Initiative.
Jobs Enrichment Labs adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
Adds no jobs.
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
50Exotic Gases
60Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
5Energy Credits
1Exotic Gases
What Enrichment Labs does
- +0.5
Physics Research Produced from First Class Passengers - +0.5
Engineering Research Produced from First Class Passengers - +0.5
Society Research Produced from First Class Passengers - +1
Consumer Goods Upkeep for First Class Passengers
How to unlock Enrichment Labs
- Owner
- Origin: Forever Cruise
- Not: Country flag: forever_cruise_over
Destroyed or converted when (destroy_trigger)
- Owner
- Any of
- Not: Origin: Forever Cruise
- Country flag: forever_cruise_over
- Any of
In the game
Luxury cabins retooled as classrooms and labs turn passengers into active partners in science.
ID
building_forever_cruise_passenger_researchEnrichment Labs: questions
How much does Enrichment Labs cost in Stellaris?
600 Minerals, 50 Exotic Gases, 360 days to build; upkeep 5 Energy Credits, 1 Exotic Gases a month (common/buildings, base values).
What is the ID of Enrichment Labs?
building_forever_cruise_passenger_research (common/buildings, Stellaris 4.5.2).
Source: common/buildings/24_nomads_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
