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Interplanetary Research Initiative

Tier 3 physics technology · Computing
PhysicsTier 3Computing

Interplanetary Research Initiative is a tier 3 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Exotic Materials Labs and Colonial Centralization. It unlocks Enrichment Labs, Planetary Supercomputer and Research Institute. Console: research_technology tech_global_research_initiative.

Interplanetary Research InitiativeComputing· tier 34,000
Base cost
4,000
Area
Physics
Tier
3
Draw weight
65
Path from start
5 techs, 9,000 research
ID
tech_global_research_initiative

What Interplanetary Research Initiative unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Interplanetary Research Initiative

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 5 technologies, 9,000 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1
  3. Scientific Methodstarting tech
  4. Colonial Centralization2,500 · tier 2
  5. Exotic Materials Labs1,500 · tier 1
Conditions (potential)
  • Not: Wilderness empire

In the game

A bid for interplanetary resource pools and more flexible research grants.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_global_research_initiative
Draw weight script, as in common/technology/00_phys_tech.txt
factor = 1.5
modifier = {
	factor = 0.25
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_computing
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
	}
}
modifier = {
	factor = 1.5
	is_specialist_subject_type = {
		TYPE = scholarium
	}
}

Interplanetary Research Initiative: questions

How do I get Interplanetary Research Initiative in Stellaris?

Research Exotic Materials Labs and Colonial Centralization first (5 technologies in the whole chain); then Interplanetary Research Initiative can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).

What does Interplanetary Research Initiative do?

It unlocks Enrichment Labs (building), Planetary Supercomputer (building) and Research Institute (building).

What is the ID of Interplanetary Research Initiative?

The technology's ID is tech_global_research_initiative. To get it with the console: research_technology tech_global_research_initiative (Stellaris 4.5.2).

How much does Interplanetary Research Initiative cost?

4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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