
Leeching Tower
Leeching Tower is an unity building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds 200 Energy Drones jobs. It needs Sociocultural History. Upgrades to Soul Siphon.
Jobs Leeching Tower adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Energy Dronesfor every empire
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals- Upkeep a month
2Energy Credits- Produces a month
+1Unity
What Leeching Tower does
- +5%
Unity Unity from Jobs - +0.5
Unity Unity per 100 Maintenance Drones - +0.5
Trade Trade per 100 Maintenance Drones
- +0.25
Minerals Minerals Upkeep per 100 Maintenance Drones
when…
- Owner
- Not: Machine Intelligence
- +0.25
- +0.25
Energy Credits Upkeep per 100 Maintenance Drones
when…
- Owner
- Machine Intelligence
- +0.25
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Leeching Tower
Destroyed or converted when (destroy_trigger)
In the game
These monumental devices are capable of draining excess energies from dedicated drones in close proximity. Assigned workers wear specialized equipment which funnel their life force into a central conduit where it can then be redistributed to those of higher caste.
ID
building_lifecrypt_hive_mind_1Leeching Tower: questions
How much does Leeching Tower cost in Stellaris?
400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Leeching Tower give?
200 Energy Drones for every empire.
What does Leeching Tower upgrade from and to?
It upgrades to Soul Siphon.
What is the ID of Leeching Tower?
building_lifecrypt_hive_mind_1 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/23_shroud_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
