
Sylviculture Plantation
Sylviculture Plantation is a resource building in Stellaris 4.5.2. It costs 2,000 Minerals, 100 Exotic Gases, 800 Biomass and takes 480 days to build, with an upkeep of 10 Minerals, 2 Exotic Gases a month. It adds Farmers, Acolytes of the Plow and Agri-Drones jobs, depending on the empire. It needs Advanced Food Processing.
Jobs Sylviculture Plantation adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
400 FarmersRegular empire (not gestalt); any of: Country type: Fallen Empire; any of: Coun…
- Owner
- Regular empire (not gestalt)
- Not: Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Not: Gestalt Consciousness
- Owner

any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
- Owner
- Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Is fallen empire spiritualist
- Owner
400 Agri-DronesGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
2,000Minerals
100Exotic Gases
800Biomass- Upkeep a month
10Minerals
2Exotic Gases
What Sylviculture Plantation does
- +0.5
Food Produced per 100 Farmers - +5%Job Efficiency for Agri-Drones
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Sylviculture Plantation
- Owner
- Wilderness empire
- Has fully upgraded capital
- When Modifier: Resort World
- Requires Resort Capital-Complex on colony.
- When Modifier: Thrall-World
- Requires Governor's Estates on colony.
- When Planet class: Orbital Habitat
- Requires Habitat System Control on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Nexus on planet.
- When owner (Hive Mind)
- Requires Hive Nexus on colony.
- When owner (Machine Intelligence)
- Requires Primary Nexus on colony.
- Otherwise
- Requires System Capital-Complex on colony.
- When Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Any of
- Any of
- Owner
- Controlled by the AI
- Not: Country uses food
- Not: Wilderness empire
- Owner
- Controlled by the AI
- Not: Has any farming district or building
- Any of
- District: Agriculture District
- District: Orchard Forest
- Building: Hydroponics Farms
- Has any agriculture zone
- Any of
- Owner
- Planet class: Machine World
- Modifier: Resort World
- Any of
In the game
Arrangements of undergrowth sheltered by leafy megaflora ensure a high yield of food crops to serve the entire food web.
ID
building_massive_growth_4Sylviculture Plantation: questions
How much does Sylviculture Plantation cost in Stellaris?
2,000 Minerals, 100 Exotic Gases, 800 Biomass, 480 days to build; upkeep 10 Minerals, 2 Exotic Gases a month (common/buildings, base values).
What jobs does Sylviculture Plantation give?
Depending on the empire: Farmers, Acolytes of the Plow and Agri-Drones.
What does Sylviculture Plantation upgrade from and to?
It is upgraded from Contour Megaplantation.
What is the ID of Sylviculture Plantation?
building_massive_growth_4 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
