StellarisDB

Sylviculture Plantation

Resource building
Not built directly

Sylviculture Plantation is a resource building in Stellaris 4.5.2. It costs 2,000 Minerals, 100 Exotic Gases, 800 Biomass and takes 480 days to build, with an upkeep of 10 Minerals, 2 Exotic Gases a month. It adds Farmers, Acolytes of the Plow and Agri-Drones jobs, depending on the empire. It needs Advanced Food Processing.

Cost
2,000Minerals100Exotic Gases800Biomass
Upkeep
10Minerals2Exotic Gases
Build time
480 days
Housing
—
ID
building_massive_growth_4

Jobs Sylviculture Plantation adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); any of: Country type: Fallen Empire; any of: Coun…
    • Owner
      • Regular empire (not gestalt)
      • Not: Is fallen empire spiritualist
      • Not: Gestalt Consciousness
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
2,000Minerals100Exotic Gases800Biomass
Upkeep a month
10Minerals2Exotic Gases

What Sylviculture Plantation does

On the planet
  • +0.5Food Produced per 100 Farmers
  • +5%Job Efficiency for Agri-Drones
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Contour Megaplantation
  2. →Sylviculture Plantation

How to unlock Sylviculture Plantation

Shown when (potential)
  • Owner
    • Wilderness empire
Can be built when (allow)
  • Has fully upgraded capital
    • When Modifier: Resort World
      • Requires Resort Capital-Complex on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Estates on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat System Control on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Nexus on planet.
    • When owner (Hive Mind)
      • Requires Hive Nexus on colony.
    • When owner (Machine Intelligence)
      • Requires Primary Nexus on colony.
    • Otherwise
      • Requires System Capital-Complex on colony.
Destroyed or converted when (destroy_trigger)

In the game

Arrangements of undergrowth sheltered by leafy megaflora ensure a high yield of food crops to serve the entire food web.

ID

building_massive_growth_4

Sylviculture Plantation: questions

How much does Sylviculture Plantation cost in Stellaris?

2,000 Minerals, 100 Exotic Gases, 800 Biomass, 480 days to build; upkeep 10 Minerals, 2 Exotic Gases a month (common/buildings, base values).

What jobs does Sylviculture Plantation give?

Depending on the empire: Farmers, Acolytes of the Plow and Agri-Drones.

What does Sylviculture Plantation upgrade from and to?

It is upgraded from Contour Megaplantation.

What is the ID of Sylviculture Plantation?

building_massive_growth_4 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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