StellarisDB

Franchise Headquarters

Government building

Franchise Headquarters is a government building in Stellaris 4.5.2. It costs 400 Minerals and takes 480 days to build, with an upkeep of 2 Energy Credits a month. It adds 200 Overlord Managers jobs.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
480 days
Housing
—
ID
holding_franchise_headquarters

Jobs Franchise Headquarters adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

What Franchise Headquarters does

On the planet
  • -50%Monthly Loyalty
  • -2Trade Produced per 100 Traders
Only in some cases

How to unlock Franchise Headquarters

No technology needed.

Shown when (potential)
Can be built when (allow)
  • Requires a … Branch Office.
Destroyed or converted when (destroy_trigger)
  • Not: planet
    • Has branch office: the overlord of the owner

In the game

These offices allow Corporate Management to realign the Subsidiary's interests with that of their Overlord through mandatory planet-wide training and team-building exercises.

ID

holding_franchise_headquarters

Franchise Headquarters: questions

How much does Franchise Headquarters cost in Stellaris?

400 Minerals, 480 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Franchise Headquarters give?

200 Overlord Managers for every empire.

What is the ID of Franchise Headquarters?

holding_franchise_headquarters (common/buildings, Stellaris 4.5.2).

Source: common/buildings/15_overlord_holdings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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