
Fanatic Materialist is a fanatic ethic in Stellaris 4.5.2 that costs 2 of the 3 ethic points. It cannot be taken with Fanatic Spiritualist and Spiritualist. It gives -20% Robot Upkeep, +10% All Technology Research Speed and +100 Add Attunement with the Instrument of Desire.
What Fanatic Materialist gives
Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).
- -20%Robot Upkeep
- +10%All Technology Research Speed
- +100Add Attunement with the Instrument of Desire
Allows Academic Privilege Living Standards
Cannot use AI Outlawed policy
Cannot use Robotic Workers Outlawed policy
Factions of Fanatic Materialist pops
Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Cannot be taken with
Civics that need Fanatic Materialist
Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.
Origins and Fanatic Materialist
In the game
Although it hurts, we must grow up and put aside our outdated notions of morality. There is no "divine spark" granting special value to a living mind. No object has any intrinsic value apart from what we choose to grant it. Let us embrace the freedom of certitude, and achieve maximum efficiency in all things!
Fanatic Materialist: questions
How many points does Fanatic Materialist cost?
2 of the 3 ethic points.
What is the opposite of Fanatic Materialist?
Fanatic Spiritualist, Spiritualist: an empire cannot have both.
Which civics need Fanatic Materialist?
Technocracy, Relentless Industrialists, Shareholder Values.
Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).