
Fanatic Xenophile is a fanatic ethic in Stellaris 4.5.2 that costs 2 of the 3 ethic points. It cannot be taken with Fanatic Xenophobe and Xenophobe. It gives +20% Trade Trade from Jobs, +2 Envoy Capacity and +100 Add Attunement with the Cradle of Souls.
What Fanatic Xenophile gives
Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).
- +20%
Trade Trade from Jobs - +2Envoy Capacity
- +100Add Attunement with the Cradle of Souls
- +30%Refugee Attraction
- Gains 100% more Insights from observing pre-FTL Civilizations
Increased Opinion for other species
Cannot use No Refugees species policy
Cannot Enslave entire species
Cannot Displace aliens
Factions of Fanatic Xenophile pops
Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Cannot be taken with
Civics that need Fanatic Xenophile
Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.
Origins and Fanatic Xenophile
In the game
If there ever was such a thing as an absolute moral imperative, it would be to explore the cosmos and embrace all within it. We were never meant to journey alone.
Fanatic Xenophile: questions
How many points does Fanatic Xenophile cost?
2 of the 3 ethic points.
What is the opposite of Fanatic Xenophile?
Fanatic Xenophobe, Xenophobe: an empire cannot have both.
Which civics need Fanatic Xenophile?
Free Haven.
Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).