StellarisDB

Caravan Masters

Civic
Can be changed laterNomads

Caravan Masters is a civic in Stellaris 4.5.2. Not with Gestalt Consciousness and authority Corporate. It gives +2 Station Capacity, +10% Station Capacity and -20% Waystation Build Cost. DLC: Nomads.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
0
ID
civic_caravan_masters
Caravan Masters

What Caravan Masters does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Guaranteed Research Options:  Improved Wayline Logistics

- Home System: Start in a richer system with a Waystation already constructed.

  • +2Station Capacity
  • +10%Station Capacity
  • -20%Waystation Build Cost
  • -20%Waystation Upgrade Cost
  • +60Add Attunement with the Cradle of Souls

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

Trade is the lifeblood of empires, and trade blooms best when growing on a steady network of relays and caravansaries.

Try it in the empire builder →

Caravan Masters: questions

What are the requirements for Caravan Masters in Stellaris?

No ethic, authority or civic requirement. Not with Gestalt Consciousness and authority Corporate. DLC: Nomads.

What does the Caravan Masters civic do?

It gives +2 Station Capacity, +10% Station Capacity, -20% Waystation Build Cost, -20% Waystation Upgrade Cost and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.

Can Caravan Masters be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Caravan Masters?

civic_caravan_masters (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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