
Dynamic Logistics
Dynamic Logistics is a civic in Stellaris 4.5.2 for Megacorporations. Not with Gestalt Consciousness. It gives +2 Station Capacity, +10% Station Capacity and -20% Waystation Build Cost. DLC: Nomads.
What Dynamic Logistics does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Guaranteed Research Options: Improved Wayline Logistics
- Home System: Start in a richer system with a Waystation already constructed.
- The
Commercial Forum Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
- +2Station Capacity
- +10%Station Capacity
- -20%Waystation Build Cost
- -20%Waystation Upgrade Cost
- +60Add Attunement with the Cradle of Souls
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- Any of
- Nomadic empire
In the game
A network of franchised deep space caravansaries supports the growth of this Nomadic Megacorporation.
Try it in the empire builder →
Dynamic Logistics: questions
What are the requirements for Dynamic Logistics in Stellaris?
No ethic, authority or civic requirement. Not with Gestalt Consciousness. Some rules combine several options: see Requirements on the page. DLC: Nomads.
What does the Dynamic Logistics civic do?
It gives +2 Station Capacity, +10% Station Capacity, -20% Waystation Build Cost, -20% Waystation Upgrade Cost and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.
Can Dynamic Logistics be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Dynamic Logistics?
civic_caravan_masters_corporate (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).