
Mastercraft Inc.
Mastercraft Inc. is a civic in Stellaris 4.5.2 for Megacorporations. Not with civic Masterful Crafters. It gives +60 Add Attunement with the Instrument of Desire.
What Mastercraft Inc. does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
Artisans are replaced with Artificers
Artificers turn
Minerals into Consumer Goods and Trade
The
Virtual Entertainment Studios Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
- +60Add Attunement with the Instrument of Desire
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Cannot be taken with Mastercraft Inc.
Civics that forbid this one or that this one forbids.
In the game
This megacorporation has focused its production pipeline solely on goods of the highest quality and profit margins, creating and marketing stunning products with artistry and craft.
Try it in the empire builder →
Mastercraft Inc.: questions
What are the requirements for Mastercraft Inc. in Stellaris?
No ethic, authority or civic requirement. Not with civic Masterful Crafters. Some rules combine several options: see Requirements on the page.
What can't Mastercraft Inc. be combined with?
Masterful Crafters — each forbids the other in the files' rules.
What does the Mastercraft Inc. civic do?
It gives +60 Add Attunement with the Instrument of Desire, plus the effects its description lists.
Can Mastercraft Inc. be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Mastercraft Inc.?
civic_corporate_crafters (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).