StellarisDB

Heroic Past

Civic
Can be changed laterGalactic Paragons

Heroic Past is a civic in Stellaris 4.5.2. Not with Gestalt Consciousness, authority Corporate and origin Hard Reset. It gives +1 Official Capacity, +1 Commander Capacity and +1 Scientist Capacity. DLC: Galactic Paragons.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
0
ID
civic_heroic_tales
Heroic Past

What Heroic Past does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Leader Starting Traits: +1

  • +1Official Capacity
  • +1Commander Capacity
  • +1Scientist Capacity

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

The legendary heroes of the past inspire each new generation to achieve the extraordinary. As role models, government officials embody these ideals.

Try it in the empire builder →

Heroic Past: questions

What are the requirements for Heroic Past in Stellaris?

No ethic, authority or civic requirement. Not with Gestalt Consciousness, authority Corporate and origin Hard Reset. DLC: Galactic Paragons.

What does the Heroic Past civic do?

It gives +1 Official Capacity, +1 Commander Capacity and +1 Scientist Capacity, plus the effects its description lists.

Can Heroic Past be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Heroic Past?

civic_heroic_tales (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?