
Hard Reset
Hard Reset is an origin in Stellaris 4.5.2. Requirements: Does NOT have a Biological Shipset; Is some degree of Militarist; Does NOT have an Eager Explorers Civic; Does NOT have a Hyperspace Specialty Civic; Does NOT have a Genesis Guides Civic; Does NOT have a Heritage Civic; Does NOT have an Institutional Civic; Does NOT have a Entropy Drinkers Civic; Does NOT have a Secret Societies Civic; Does NOT have a Chosen Civic; Does NOT have a Tankbound Civic. Not with species Machine, Fanatic Spiritualist or Fanatic Xenophile and civic Idyllic Bloom or Natural Design.
What Hard Reset does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Homeworld:
- Colony Modifiers: Battlefield Recoveries
- Home System: Contains a Tomb World with an Archaeology Site related to a decimated Pre-FTL Civilization
- Species Traits:
- Limited access to Cybernetic Traits
- Cyber Commandos
- Unplugged
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Does NOT have a Biological Shipset
- Ship appearance: Biogenesis 01
- Ship appearance: Biogenesis 02
- Not: Species archetype: Machine
- Is some degree of Militarist
- None of
- Does NOT have an Eager Explorers Civic
- Does NOT have a Hyperspace Specialty Civic
- Does NOT have a Genesis Guides Civic
- Does NOT have a Heritage Civic
- Does NOT have an Institutional Civic
- None of
- Does NOT have a Entropy Drinkers Civic
- Does NOT have a Secret Societies Civic
- Does NOT have a Chosen Civic
- Does NOT have a Tankbound Civic
- Not: Nomadic empire
Species traits it sets
Traits the files put on the founder species (traits = { … }); a second species where the origin has one.
In the game
WARNING: Challenging Origin Abruptly severed from the Machine that assimilated them, this nascent civilization has fought fiercely to establish its own presence in the galaxy.
Try it in the empire builder →
Hard Reset: questions
What are the requirements for Hard Reset in Stellaris?
Does NOT have a Biological Shipset; Is some degree of Militarist; Does NOT have an Eager Explorers Civic; Does NOT have a Hyperspace Specialty Civic; Does NOT have a Genesis Guides Civic; Does NOT have a Heritage Civic; Does NOT have an Institutional Civic; Does NOT have a Entropy Drinkers Civic; Does NOT have a Secret Societies Civic; Does NOT have a Chosen Civic; Does NOT have a Tankbound Civic. Not with species Machine, Fanatic Spiritualist or Fanatic Xenophile and civic Idyllic Bloom or Natural Design.
What does the Hard Reset origin do?
Its effects are listed in its description on this page.
What is the ID of Hard Reset?
origin_unplugged (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).