
Imperial Cult
Imperial Cult is a civic in Stellaris 4.5.2. Requirements: authority Imperial; Is some degree of Authoritarian; Is some degree of Spiritualist. Not with Gestalt Consciousness and authority Corporate. It gives +100 Edict Fund.
What Imperial Cult does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
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- +100Edict Fund
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- Not: Authority: Corporate
- Authority: Imperial
- Is some degree of Authoritarian
- Is some degree of Spiritualist
Cannot be taken with Imperial Cult
Civics that forbid this one or that this one forbids.
In the game
This society has a dominant state religion where the ruler is worshiped as a living deity.
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Imperial Cult: questions
What are the requirements for Imperial Cult in Stellaris?
authority Imperial; Is some degree of Authoritarian; Is some degree of Spiritualist. Not with Gestalt Consciousness and authority Corporate.
What can't Imperial Cult be combined with?
Chosen — each forbids the other in the files' rules.
What does the Imperial Cult civic do?
It gives +100 Edict Fund, plus the effects its description lists.
Can Imperial Cult be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Imperial Cult?
civic_imperial_cult (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).