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Nationalistic Zeal

Civic
Can be changed later

Nationalistic Zeal is a civic in Stellaris 4.5.2. Requirements: Is some degree of Militarist. Not with Gestalt Consciousness and authority Corporate. It gives -20% War Exhaustion Gain, -15% Claim Influence Cost and +5% Diplomatic Weight Per Rival.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
0
ID
civic_nationalistic_zeal
Nationalistic Zeal

What Nationalistic Zeal does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • -20%War Exhaustion Gain
  • -15%Claim Influence Cost
  • +5%Diplomatic Weight Per Rival
  • +60Add Attunement with the Eater of Worlds

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

A strong sense of nationalistic pride permeates all layers of this society.

Try it in the empire builder →

Nationalistic Zeal: questions

What are the requirements for Nationalistic Zeal in Stellaris?

Is some degree of Militarist. Not with Gestalt Consciousness and authority Corporate.

What does the Nationalistic Zeal civic do?

It gives -20% War Exhaustion Gain, -15% Claim Influence Cost, +5% Diplomatic Weight Per Rival and +60 Add Attunement with the Eater of Worlds.

Can Nationalistic Zeal be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Nationalistic Zeal?

civic_nationalistic_zeal (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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