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Fanatic Militarist

Fanatic ethic · Militarist – Pacifist

Fanatic Militarist is a fanatic ethic in Stellaris 4.5.2 that costs 2 of the 3 ethic points. It cannot be taken with Fanatic Pacifist and Pacifist. It gives +20% Ship Fire Rate and +100 Add Attunement with the Eater of Worlds.

Cost
2 of 3 points
Axis
Militarist – Pacifist
Pops can follow it
no (fanatic)
Civics needing it
14
Civics it rules out
2
ID
ethic_fanatic_militarist

What Fanatic Militarist gives

Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).

  • +20%Ship Fire Rate
  • +100Add Attunement with the Eater of Worlds
  • Can use the No Retreat War Doctrine

Factions of Fanatic Militarist pops

Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Imperialist

Cannot be taken with

Civics that need Fanatic Militarist

Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.

Civics closed to Fanatic Militarist empires

Origins and Fanatic Militarist

In the game

The ability to project force is of paramount importance. The only way to preserve our way of life is to make sure everyone shares it; willingly or not...

Fanatic Militarist: questions

How many points does Fanatic Militarist cost?

2 of the 3 ethic points.

What is the opposite of Fanatic Militarist?

Fanatic Pacifist, Pacifist: an empire cannot have both.

Which civics need Fanatic Militarist?

Citizen Service, Warrior Culture, Distinguished Admiralty, Nationalistic Zeal, Barbaric Despoilers, Crusader Spirit, Sovereign Guardianship, Void Reavers, Hired Guns, Naval Contractors, Private Military Companies, Letters of Marque, Corporate Protectorate, Asset Protection Specialists.

Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).

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