
Fanatic Militarist is a fanatic ethic in Stellaris 4.5.2 that costs 2 of the 3 ethic points. It cannot be taken with Fanatic Pacifist and Pacifist. It gives +20% Ship Fire Rate and +100 Add Attunement with the Eater of Worlds.
What Fanatic Militarist gives
Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).
- +20%Ship Fire Rate
- +100Add Attunement with the Eater of Worlds
Can use the No Retreat War Doctrine
Factions of Fanatic Militarist pops
Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Cannot be taken with
Civics that need Fanatic Militarist
Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.
Origins and Fanatic Militarist
In the game
The ability to project force is of paramount importance. The only way to preserve our way of life is to make sure everyone shares it; willingly or not...
Fanatic Militarist: questions
How many points does Fanatic Militarist cost?
2 of the 3 ethic points.
What is the opposite of Fanatic Militarist?
Fanatic Pacifist, Pacifist: an empire cannot have both.
Which civics need Fanatic Militarist?
Citizen Service, Warrior Culture, Distinguished Admiralty, Nationalistic Zeal, Barbaric Despoilers, Crusader Spirit, Sovereign Guardianship, Void Reavers, Hired Guns, Naval Contractors, Private Military Companies, Letters of Marque, Corporate Protectorate, Asset Protection Specialists.
Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).